Posted: December 26, 2011 in Me

My name is Tatiana Delgado and I’m a Game Designer. In this blog you will find the games I’ve been working on, as a professional game designer, and those games I just made for fun.

You’ll my find my Game Design portfolio in this link, and a bit more about me hereAlso check my linkedin profile!


So after all these months of dreams, hard work, fun, bad and good days, we finally released Red Matter! I’m extremely proud of what we achieved as a team, developing a one year and a half production with a tight budget and not failing a single milestone. We are a very small studio, but our collective years of experience enable us to be rather straightforward in our decision-making and get right to work. We don’t have offices, as a result of our tight budget, but we realized we were able to organize ourselves very well.


Red Matter comes from an idea I had long before I co founded Vertical Robot. To create an indie game, you have to find your way of standing out in the store. Inspiration came from posters for the soviet space race. There was a special, unique appeal to them, and I’m a big fan of stories from the Cold War.

If you want to know more about the development and design of Red Matter, check this amazing interview done by Epic, that was featured in the Epic games launcher:

en portada de unreal - small

Regarding game reviews, I’m very proud of the recognition the Design and Narrative team has had. I worked hand to hand with Manuel Fernández-Truchaud (@likantropia)  trying to tell a compelling VR story within the technical, time and budget limitations, and new media with new rules that we are still learning.

Here is a sample of one of those reviews:


“The story in Red Matter is, in my opinion, the highlight of the game. I can honestly say that this story had me guessing right up to the very end, and enjoying the entire ride.”

“The gameplay in Red Matter is all about exploring your surroundings. You can analyze just about everything found in the game, and it is through that process that you start to find breadcrumb clues. The clues give you more story and, more importantly, hints as to how to overcome the obstacles put in your path.”

“Speaking of puzzles, this game takes the cake when it comes to puzzle design. While not overly complex, the puzzles do challenge the player. As the game goes on, they get more and more difficult, however that is not what impressed me the most. It was how this game handles the presentation of the puzzles.”

For more reviews you can visit: https://vrgamecritic.com/game/red-matter


This is the link to my AMA (Ask Me Anything) at Esports Vodafone. They intervewed me with many surprises, like a question from the creator of Wonder Boy, one of the games that inspired me to become a Game Designer!

(Video in Spanish)

DeVuego has organized their yearly Spanish Game Industry Awards ‘Premios DeVuego’, and I have been voted as Best Game Designer of 2017!

2017 has been a great year, with the co-founding of my own game company Vertical Robot, the release of our first VR game Daedalus and the production of our second and larger VR game Red Matter. And now this award! I’m extremely grateful for the people that voted me and I’m looking forward for the good things that 2018 will bring!



While we were at the Oculus Connect 4, presenting our Red Matter game, we had the chance to show John Carmack our first game for Gear VR: ‘Daedalus‘.

He had fun playing it and we were thrilled. But what we couldn’t expect is that he chose Daedalus to feature it in one of his public critique posts. We are really happy about his feedback!

“At OC4, one of the VR apps presented for my review session was Daedalus. It was described as a “platformer”, and I said “great, I like platformers”.

I played through the first couple training segments on stage, giving some of my common feedback, but what was noteworthy was that I didn’t want to quit – I had to make myself stop to get on to the rest of the slate lined up.

Last week I got the full game, and I thoroughly enjoyed the entire thing.”

Check the complete article here



Red Matter

Posted: October 21, 2017 in Me, PC, Professional, VR
Tags: , , , ,

Finally we were able to announce the project we have been working on!

Red Matter is a story-driven VR puzzle adventure game set during a dystopian Sci-Fi Cold War. Take on the role of Agent Epsilon, an astronaut of the Atlantic Union dispatched to an abandoned Volgravian moon base on a frozen, faraway planet. Your mission: to investigate a shady top secret research project.As the adventure progresses, paranoia sets in. You’re no longer sure who you really are or who you’re working for. Use an array of hi-tech tools to decipher hidden messages and mechanisms and uncover ever deeper and darker secrets of the facility. But beware of what you may find… Once you discover the truth, will you be able to stomach it?

Regarding the setting, I have to admit that I’ve always had a fascination with the Cold War. I’ve been reading a lot about that period of time, trying to understand what was happening on both sides of the wall. I wanted to set the game in a dystopian future to have the freedom of adding technology, countries and situations but not attached to real History.

Some more recent influences to create this setting were “The Americans” TV series or the movies “The Lives of Others” and “Citizen X“, that I strongly recommend if you haven’t seen them. And a very good board game about the Cold War: “The Twilight Struggle“.

On future posts I will detail the design process I’ve been following, and some experiments I want to run. For example, I’ve run a pen and paper adventure to roleplay the story of the game with some friends. What I wanted to do was testing the strength of the story and find new unexpected ideas.

I was invited by Gisela Vaquero to be part of the second Women in Games event held in Madrid at the Google Campus.

I spoke about the challenges that Game Designers face in VR Game Design.

It was a pleasure to share the stage with those amazing ladies of the gaming industry!




Starting a new adventure

Posted: October 1, 2016 in Professional, VR

Quería deciros que después de más de diez años haciendo juegos para distintas compañías, ha llegado el momento de que comience mi propia aventura.

En todos estos años he aprendido muchas cosas y he conocido a gente estupenda. He de reconocer que he aprendido mucho a base de darme cabezazos, de ver como las cosas no se hacen bien, de empresas que cierran y proyectos que se cancelan. Pero me ha ayudado a perder el miedo a la incertudumbre, a aprender de los malos momentos para mejorar en el futuro, y a saber como no se hacen las cosas. En España la industria es aún joven y muy inmadura. Apenas me atrevo a llamarlo industria. Creo que tenemos un talento enorme pero a nivel empresarial y de gestión somos un desastre.
Pero sobre todo creo que últimamente estaba perdiendo la ilusión que me había traído hasta aquí. El por qué hago juegos, el por qué trabajo en esta industria que muchas veces es tan dura y tan ingrata.
Cuando iba a dar charlas o talleres, me encontraba con muchos grupos de chavales que estaban empezando, y me contagiaba de su entusiasmo, de su optimismo y de sus ganas de comerse el mundo. Cualquier consejo que les dabas lo aprovechaban al máximo y todos estaban con planes de sacar sus propios juegos. Muchos de ellos de una calidad sorprendente. Y reconozco que tenía envidia.
Así que he decidido que ha llegado el momento de vivir una aventura. Pero no estoy sola en esto. Tengo a los compañeros de viaje perfectos y creo que a pesar de todo, no será un riesgo muy alto.
En cualquier caso tengo por delante unos meses de mucho trabajo, de momentos de mucho estrés y de noches sin dormir, pero no me importa, porque estaré haciendo lo que más me gusta, con el mejor equipo que podría soñar. 🙂
Así que eso… en 15 días podré decir a todo pulmón… ¡¡¡SOY INDIE!!!