Last december I was given the chance to participate in a Game Design workshop organized by Eduardo Millán from Gamevelop. It took place in the Madrid on Rails center, one of the places that La Catedral de la Innovación has in Madrid to promote the Innovation, and the R&D.
During the whole day, and the assistants had to design a game on paper with several restrictions: setting, game mechaninc and an additional requirement. All of them were selected randomly by numbers picked by the assistants. There were several results and they had to pick one of each category. That ended in weird and funny restrictions:
- Setting: The past, business or horror
- Game Mechanics that had to do with: music, darkness or shooting.
We divided the assistants into 4 groups, and they had to write a high level design document and explain it to the rest of the groups. The projects ended up being very interesting and we encouraged the assistants to keep working on them and keep learning about this amazing world that is the Game Desing.
It was truly a fun and rewarding experience.