Archive for the ‘Professional’ Category

Finally we can show a sneak peek of the project I’ve been working on the last year: Hypnos!

An action-adventure game set in a dystopian Cold War. It will feature VR support, and released in XBox One and PC.

Hypnos

Regarding the setting, I have to admit that I’ve always had a fascination with the Cold War. I’ve been reading a lot about that period of time, trying to understand what was happening on both sides of the wall. I wanted to set the game in a dystopian future to have the freedom of adding technology, countries and situations but not attached to real History.

Some more recent influences to create this setting were “The Americans” TV series or the movies “The Lives of Others” and “Citizen X“, that I strongly recommend if you haven’t seen them. And a very good board game about the Cold War: “The Twilight Struggle“.

On future posts I will detail the design process I’ve been following, and some experiments I want to run. For example, I’m preparing a pen and paper adventure to roleplay the story of the game with some friends. What I want to do is testing the strength of the story and find new unexpected ideas.

For more information you can check our website or follow our twitter account @Hypnosgame

I wanted to share some of my experiences with a large professional community as Gamasutra, and they featured my article in their front page. That has been a great honor for me!

Gamasutra2

I believe that playing all kinds of games is a must for every game designer. In this article I give some examples about the traits that I’ve trained by creating LARPs, and that have become very useful in my professional career.

Here is the link to the article.

Let me know your thoughts!

“Detrás del Juego” is a documentary that wanted to expose the actual situation of the videogame industry in Spain. Several professionals of different companies and fields of expertise were invited to express their own point of view. I was invited to be part of it by their creators, Marina Amores and Xabier Pou.

(No english subtiltes, sorry!)

Last may I was invited by U-tad to give a Master Class in Level Design for students of the Interactive Design degree and Game Design Master. Since I didn’t want to make a too theorical class, I chose to speak about my experiences in Level Design in some of the companies I’ve worked in.

I’ve been lucky to work in a broad field of genres and game editors, so I was able to cover very different areas of the field.

The students were a really nice audience and I hope to come back someday!

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Last July I had the chance of talking about my experiences in the game industry in a series of conferences given by IPECC, Electronic Arts and Universidad de Alcalá (UAH).

I was lucky to share the moment with important professionals like Michael Sanctorum (Mercury Steam and Tequila Works), Josep B. Martínez (Gameloft), Fernando Conde (FX Interactive) and Juan Pablo Ordóñez.

It was part of the presentation of a new Master in Videogames Production at IPECC, in which I’m currently a Game Design professor.

Last december I was given the chance to participate in a Game Design workshop organized by Eduardo Millán from Gamevelop. It took place in the Madrid on Rails center, one of the places that La Catedral de la Innovación has in Madrid to promote the Innovation, and the R&D.

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During the whole day, and the assistants had to design a game on paper with several restrictions: setting, game mechaninc and an additional requirement. All of them were selected randomly by numbers picked by the assistants. There were several results and they had to pick one of each category. That ended in weird and funny restrictions:

  • Setting: The past, business or horror
  • Game Mechanics that had to do with: music, darkness or shooting.

We divided the assistants into 4 groups, and they had to write a high level design document and explain it to the rest of the groups. The projects ended up being very interesting and we encouraged the assistants to keep working on them and keep learning about this amazing world that is the Game Desing.

It was truly a fun and rewarding experience.

Finally, Deadlight will be part of the Summer of Arcade releases!

 

 

And check out this story trailer too: