Posts Tagged ‘Game Design’

 

This is the link to my AMA (Ask Me Anything) at Esports Vodafone. They intervewed me with many surprises, like a question from the creator of Wonder Boy, one of the games that inspired me to become a Game Designer!

(Video in Spanish)

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DeVuego has organized their yearly Spanish Game Industry Awards ‘Premios DeVuego’, and I have been voted as Best Game Designer of 2017!

2017 has been a great year, with the co-founding of my own game company Vertical Robot, the release of our first VR game Daedalus and the production of our second and larger VR game Red Matter. And now this award! I’m extremely grateful for the people that voted me and I’m looking forward for the good things that 2018 will bring!

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Red Matter

Posted: October 21, 2017 in Me, PC, Professional, VR
Tags: , , , ,

Finally we were able to announce the project we have been working on!

Red Matter is a story-driven VR puzzle adventure game set during a dystopian Sci-Fi Cold War. Take on the role of Agent Epsilon, an astronaut of the Atlantic Union dispatched to an abandoned Volgravian moon base on a frozen, faraway planet. Your mission: to investigate a shady top secret research project.As the adventure progresses, paranoia sets in. You’re no longer sure who you really are or who you’re working for. Use an array of hi-tech tools to decipher hidden messages and mechanisms and uncover ever deeper and darker secrets of the facility. But beware of what you may find… Once you discover the truth, will you be able to stomach it?

Regarding the setting, I have to admit that I’ve always had a fascination with the Cold War. I’ve been reading a lot about that period of time, trying to understand what was happening on both sides of the wall. I wanted to set the game in a dystopian future to have the freedom of adding technology, countries and situations but not attached to real History.

Some more recent influences to create this setting were “The Americans” TV series or the movies “The Lives of Others” and “Citizen X“, that I strongly recommend if you haven’t seen them. And a very good board game about the Cold War: “The Twilight Struggle“.

On future posts I will detail the design process I’ve been following, and some experiments I want to run. For example, I’ve run a pen and paper adventure to roleplay the story of the game with some friends. What I wanted to do was testing the strength of the story and find new unexpected ideas.

I was invited by Gisela Vaquero to be part of the second Women in Games event held in Madrid at the Google Campus.

I spoke about the challenges that Game Designers face in VR Game Design.

It was a pleasure to share the stage with those amazing ladies of the gaming industry!

 

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I wanted to share some of my experiences with a large professional community as Gamasutra, and they featured my article in their front page. That has been a great honor for me!

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I believe that playing all kinds of games is a must for every game designer. In this article I give some examples about the traits that I’ve trained by creating LARPs, and that have become very useful in my professional career.

Here is the link to the article.

Let me know your thoughts!

Last may I was invited by U-tad to give a Master Class in Level Design for students of the Interactive Design degree and Game Design Master. Since I didn’t want to make a too theorical class, I chose to speak about my experiences in Level Design in some of the companies I’ve worked in.

I’ve been lucky to work in a broad field of genres and game editors, so I was able to cover very different areas of the field.

The students were a really nice audience and I hope to come back someday!

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Last July I had the chance of talking about my experiences in the game industry in a series of conferences given by IPECC, Electronic Arts and Universidad de Alcalá (UAH).

I was lucky to share the moment with important professionals like Michael Sanctorum (Mercury Steam and Tequila Works), Josep B. Martínez (Gameloft), Fernando Conde (FX Interactive) and Juan Pablo Ordóñez.

It was part of the presentation of a new Master in Videogames Production at IPECC, in which I’m currently a Game Design professor.